g596 · 태그
Nakige
설명
This type of a story is designed to have an emotional impact on the player and make itself memorable, crying is usual but mostly optional.
It's explained in wikipedia article about KEY like this:
The developers at Tactics created a simple formula for a game: a comedic first half with a heart-warming romantic middle followed by a tragic separation and finally an emotional reunion formed what is known as a "crying game". The main purpose of such a game is to make the player feel for the characters and make them cry due to emotional scenarios which serves to leave a bigger impact on the player after the game is over.
页面数据
- 抓取时间
- 2026-05-12T13:09:39.137Z
- 过期时间
- 2026-05-19T13:09:39.137Z